FIFA Mobile Market Guide
FIFA Mobile Market, a crucial element of the game, makes it a unique soccer game among its competitors, as there are rarely such games available with this feature in the football gaming world. The Market is the favorite place to build your best FIFA Team by acquiring and trading the best players.
In this article, you will be thoroughly guided on how the FIFA Mobile Market works, including a detailed explanation of each card’s refresh time, enabling you to buy and sell players efficiently.
How does the FIFA Mobile Market Function?
A direct trading system in the FIFA Mobile market allows users to buy or sell tradeable items with other gamers. Every player card in the game displays information such as:
The market features a display item that showcases the available player items in the game. This feature provides information about the sale and purchase order, fee transfer, as well as the lowest and highest values of the player items in the market.
In this context, the prices, set by the game, do not remain the same every time and fluctuate according to FIFA Mobile market ups and downs.
How to Sell Players In FIFA Mobile Market
To sell a player item and get money in the FIFA Mobile market, you have to place a sale order first. To do so, set the transfer fee between the lowest and highest prices accordingly. After the order confirmation, the sold item will be deducted from your inventory. The ‘My Orders’ section in the market allows you to track the item and modify its details.
After you finish setting up the sale, the displayed item for that sale will list its price and also contribute to the number in the ‘Amount’ section.
All sales orders are processed based on their creation time. The first sales order to be completed is the one at the front of the line, and its transfer fee matches the fees of the buying orders.
Please note:
Quick Sell (Recycle)
This feature enables you to sell your player item directly to the game system instead of other gamers, and you receive the pre-set transfer fee immediately. The amount you will receive is 100 FIFA coins, which is not based on the market value of the sold item.
How to Buy Players in the Market
Placing a purchase order to acquire your favorite player item in the FIFA Mobile market is essential. Set the transfer fee within the specified lowest and highest price criteria of the game. The coins will be deducted from your account once the order is processed. Visit the ‘My Order’ section to monitor and edit the purchase details.
After completing the purchase, the item you bought should display its cost (Price) and include a quantity in the column indicating how many you obtained (Amount).
All purchase orders are processed on the basis of their placement time. The purchase order at the beginning of the line gets processed first, matching it with available sale orders that have the same transfer fee.
Orders Completions
You are eligible to claim your coins or player items after completing a buying or selling order. A 10% transaction fee will be deducted from the transfer amount of each sale.
Adapting Strategies to Meet Market Demands and Supplies
The price limit for a player item can fluctuate based on market dynamics. To execute a successful transaction, ensure that you place a sale or purchase order within the predefined fee limits. This is crucial for successful transactions because the game system adheres to both the highest and lowest fee limits. Failure to comply with these price criteria will result in your order not proceeding further.
Supply and No Demand
When there are too many sales orders but no purchase orders:
Demand and No Supply
When there are too many purchase orders but no sale orders:
No Demand and No Supply
When there are no sales and purchase orders for the player items, it can be an uncertain situation:
Demand and Supply
A scenario with mismatched sales and purchase orders transfer fee.
FIAF Mobile Market Caps
Knowledge of the FIFA Mobile market cap can boost your confidence in developing an effective trading strategy. In this discussion, we will cover two critical market dynamics: the lowest and highest caps.
The ‘Lowest Cap’ indicates the minimum value of each player item based on their Overall Rating (OVR), while the ‘Highest Cap’ represents the maximum value of each player item.
EA can update these price limits at any time. These caps are useful for optimizing your buying and selling decisions, enhancing your overall FIFA Mobile experience.
Lowest Caps
These values represent the minimum market prices for cards based on their OVR. Player item prices are not expected to fall below the specified market cap unless EA releases an update.
OVR | Display Price | Lowest |
---|---|---|
46 | 350 | 346 |
47 | 400 | 396 |
48 | 450 | 445 |
49 | 500 | 495 |
50 | 550 | 544 |
51 | 600 | 594 |
52 | 650 | 643 |
53 | 700 | 693 |
54 | 750 | 742 |
55 | 800 | 792 |
56 | 850 | 841 |
57 | 900 | 891 |
58 | 950 | 940 |
59 | 1,000 | 990 |
60 | 1,150 | 1,130 |
61 | 1,300 | 1,280 |
62 | 1,450 | 1,430 |
63 | 1,600 | 1,580 |
64 | 1,750 | 1,730 |
65 | 1,900 | 1,880 |
66 | 2,050 | 2,020 |
67 | 2,200 | 2,170 |
68 | 2,350 | 2,320 |
69 | 2,500 | 2,470 |
70 | 5,000 | 4,950 |
71 | 7,500 | 7,420 |
72 | 10,000 | 9,900 |
73 | 12,500 | 12,300 |
74 | 15,000 | 14,800 |
75 | 17,500 | 17,300 |
76 | 20,000 | 19,800 |
77 | 22,500 | 22,200 |
78 | 25,000 | 24,700 |
79 | 27,500 | 27,200 |
80 | 30,000 | 29,700 |
81 | 32,500 | 32,100 |
82 | 35,000 | 34,600 |
83 | 37,500 | 37,100 |
84 | 40,000 | 39,600 |
85 | 42,500 | 42,000 |
86 | 45,000 | 44,500 |
87 | 47,500 | 47,000 |
88 | 50,000 | 49,500 |
89 | 52,500 | 51,900 |
90 | 55,000 | 54,400 |
91 | 57,500 | 56,900 |
92 | 60,000 | 59,400 |
93 | 62,500 | 61,800 |
94 | 65,000 | 64,300 |
95 | 67,500 | 66,800 |
96 | 70,000 | 69,300 |
97 | 72,500 | 71,700 |
98 | 75,000 | 74,200 |
99 | 77,500 | 76,700 |
100 | 110,000 | 108,000 |
101 | 155,000 | 153,000 |
102 | 215,000 | 212,000 |
103 | 300,000 | 297,000 |
104 | 415,000 | 410,000 |
105 | 575,000 | 569,000 |
106 | 1,280,000 | 1,260,000 |
107 | 2,250,000 | 2,220,000 |
108 | 3,100,000 | 3,060,000 |
109 | 4,300,000 | 4,250,000 |
110 | 10,000,000 | 9,900,000 |
111 | 30,000,000 | 29,700,000 |
112 | 90,000,000 | 89,100,000 |
113 | 225,000,000 | 222,000,000 |
114 | 337,000,000 | 333,000,000 |
115 | 600,000,000 | 594,000,000 |
116 | 900,000,000 | 891,000,000 |
117 | 1,200,000,000 | 1,180,000,000 |
Highest Caps
These represent the top market values for each card according to their OVR. Unless EA releases an update, player item prices won’t exceed the market cap mentioned below.
OVR | Display Price | Highest |
---|---|---|
46 | 1,750 | 1,760 |
47 | 2,000 | 2,020 |
48 | 2,250 | 2,270 |
49 | 2,500 | 2,520 |
50 | 2,750 | 2,770 |
51 | 3,000 | 3,030 |
52 | 3,250 | 3,280 |
53 | 3,500 | 3,530 |
54 | 3,750 | 3,780 |
55 | 4,000 | 4,040 |
56 | 4,250 | 4,290 |
57 | 4,500 | 4,540 |
58 | 4,750 | 4,790 |
59 | 5,000 | 5,050 |
60 | 5,750 | 5,800 |
61 | 6,500 | 6,560 |
62 | 7,250 | 7,320 |
63 | 8,000 | 8,080 |
64 | 8,750 | 8,830 |
65 | 9,500 | 9,590 |
66 | 10,200 | 10,300 |
67 | 11,000 | 11,100 |
68 | 11,700 | 11,800 |
69 | 12,500 | 12,600 |
70 | 25,000 | 25,200 |
71 | 7,500 | 37,800 |
72 | 50,000 | 50,500 |
73 | 62,500 | 63,100 |
74 | 75,000 | 75,700 |
75 | 87,500 | 88,300 |
76 | 100,000 | 101,000 |
77 | 112,000 | 113,000 |
78 | 125,000 | 126,000 |
79 | 137,000 | 138,000 |
80 | 300,000 | 303,000 |
81 | 325,000 | 328,000 |
82 | 350,000 | 353,000 |
83 | 75,000 | 378,000 |
84 | 400,000 | 404,000 |
85 | 425,000 | 429,000 |
86 | 450,000 | 454,000 |
87 | 475,000 | 479,000 |
88 | 500,000 | 505,000 |
89 | 525,000 | 530,000 |
90 | 50,000 | 555,000 |
91 | 575,000 | 580,000 |
92 | 600,000 | 606,000 |
93 | 625,000 | 631,000 |
94 | 650,000 | 656,000 |
95 | 675,000 | 681,000 |
96 | 700,000 | 707,000 |
97 | 725,000 | 732,000 |
98 | 750,000 | 757,000 |
99 | 775,000 | 782,000 |
100 | 5,500,000 | 5,770,000 |
101 | 7,750,000 | 8,130,000 |
102 | 10,700,000 | 11,200,000 |
103 | 15,000,000 | 15,700,000 |
104 | 20,700,000 | 21,700,000 |
105 | 28,700,000 | 30,100,000 |
FIFA Mobile Market Refresh Time
In the FIFA Mobile Market, each card item updates every 2 hours, but not simultaneously. If your goal is to earn coins by sniping and purchasing players, it’s crucial to synchronize with the exact refresh timing. This enables you to grab newly listed cards more quickly than other buyers. For sellers, promptly listing your cards gives you an edge, increasing the likelihood of a successful sale.