FIFA Mobile Market Guide

FIFA Mobile Market, a crucial element of the game, makes it a unique soccer game among its competitors, as there are rarely such games available with this feature in the football gaming world. The Market is the favorite place to build your best FIFA Team by acquiring and trading the best players.

In this article, you will be thoroughly guided on how the FIFA Mobile Market works, including a detailed explanation of each card’s refresh time, enabling you to buy and sell players efficiently.

How does the FIFA Mobile Market Function?

A direct trading system in the FIFA Mobile market allows users to buy or sell tradeable items with other gamers. Every player card in the game displays information such as:

  • Sale Quantity: Supply Indication
  • Transfer Fee: Shows the tradeable cost of player items
  • Purchase Quantity: Demand Indication
FIFA Mobile Market Purchase Window

The market features a display item that showcases the available player items in the game. This feature provides information about the sale and purchase order, fee transfer, as well as the lowest and highest values of the player items in the market.

In this context, the prices, set by the game, do not remain the same every time and fluctuate according to FIFA Mobile market ups and downs.

How to Sell Players In FIFA Mobile Market

To sell a player item and get money in the FIFA Mobile market, you have to place a sale order first. To do so, set the transfer fee between the lowest and highest prices accordingly. After the order confirmation, the sold item will be deducted from your inventory. The ‘My Orders’ section in the market allows you to track the item and modify its details.

After you finish setting up the sale, the displayed item for that sale will list its price and also contribute to the number in the ‘Amount’ section.

FIFA Mobile Market Players

All sales orders are processed based on their creation time. The first sales order to be completed is the one at the front of the line, and its transfer fee matches the fees of the buying orders.

Please note:

  • All the player items that are being trained or ranked cannot be sold, even if they are tradeable. So, you have to complete the training before selling them in the market.
  • Before selling the locked players in the market, you must have to unlock them.
  • You are not eligible to sell the untradeable player items.

Quick Sell (Recycle)

This feature enables you to sell your player item directly to the game system instead of other gamers, and you receive the pre-set transfer fee immediately. The amount you will receive is 100 FIFA coins, which is not based on the market value of the sold item.

How to Buy Players in the Market

Placing a purchase order to acquire your favorite player item in the FIFA Mobile market is essential. Set the transfer fee within the specified lowest and highest price criteria of the game. The coins will be deducted from your account once the order is processed. Visit the ‘My Order’ section to monitor and edit the purchase details.

After completing the purchase, the item you bought should display its cost (Price) and include a quantity in the column indicating how many you obtained (Amount).

FIFA Mobile Market

All purchase orders are processed on the basis of their placement time. The purchase order at the beginning of the line gets processed first, matching it with available sale orders that have the same transfer fee.

Orders Completions

You are eligible to claim your coins or player items after completing a buying or selling order. A 10% transaction fee will be deducted from the transfer amount of each sale.

Adapting Strategies to Meet Market Demands and Supplies

The price limit for a player item can fluctuate based on market dynamics. To execute a successful transaction, ensure that you place a sale or purchase order within the predefined fee limits. This is crucial for successful transactions because the game system adheres to both the highest and lowest fee limits. Failure to comply with these price criteria will result in your order not proceeding further.

Supply and No Demand

When there are too many sales orders but no purchase orders:

  • Attempting to sell the same player item may result in failure.
  • You can set any transfer fee to place a sale order if you believe buyers will adjust their prices accordingly. If they accept your offer, the order will be processed; otherwise, it will fail.
  • If you want to buy this player card, try offering one of the listed prices. That way, you might get it faster.

Demand and No Supply

When there are too many purchase orders but no sale orders:

  • For a successful purchase order, it is recommended that you do not purchase the same player list items.
  • Considering that sellers will adjust their fees according to your offer, you can set the price of a purchase order.
  • If you want to sell this player card, make an offer at the listed price. This will help facilitate quick transactions.

No Demand and No Supply

When there are no sales and purchase orders for the player items, it can be an uncertain situation:

  • In this scenario, sales and purchase orders might proceed quickly.
  • It could be an indication that there is no sale or purchase order.
  • You can list an item for sale, hoping that someone will want to buy it.
  • You can create a buy order, anticipating a corresponding sell order in the near future.

Demand and Supply

A scenario with mismatched sales and purchase orders transfer fee.

  • A sale order matching the transfer fee of any existing purchase order could be placed by you, and chances are high that your sale order will be processed quickly.
  • A purchase order matching the transfer fee of any existing sales order could be placed by you, and chances are high that your purchase order will be processed soon.
  • Alternatively, you could place a sale or purchase order with a different transfer fee not currently offered, with the hope that the transfer fees of sellers’ or buyers’ orders will be adjusted to match yours.

FIAF Mobile Market Caps

Knowledge of the FIFA Mobile market cap can boost your confidence in developing an effective trading strategy. In this discussion, we will cover two critical market dynamics: the lowest and highest caps.

The ‘Lowest Cap’ indicates the minimum value of each player item based on their Overall Rating (OVR), while the ‘Highest Cap’ represents the maximum value of each player item.

EA can update these price limits at any time. These caps are useful for optimizing your buying and selling decisions, enhancing your overall FIFA Mobile experience.

Lowest Caps

These values represent the minimum market prices for cards based on their OVR. Player item prices are not expected to fall below the specified market cap unless EA releases an update.

OVRDisplay PriceLowest
46350346
47400396
48450445
49500495
50550544
51600594
52650643
53700693
54750742
55800792
56850841
57900891
58950940
591,000990
601,1501,130
611,3001,280
621,4501,430
631,6001,580
641,7501,730
651,9001,880
662,0502,020
672,2002,170
682,3502,320
692,5002,470
705,0004,950
717,5007,420
7210,0009,900
7312,50012,300
7415,00014,800
7517,50017,300
7620,00019,800
7722,50022,200
7825,00024,700
7927,50027,200
8030,00029,700
8132,50032,100
8235,00034,600
8337,50037,100
8440,00039,600
8542,50042,000
8645,00044,500
8747,50047,000
8850,00049,500
8952,50051,900
9055,00054,400
9157,50056,900
9260,00059,400
9362,50061,800
9465,00064,300
9567,50066,800
9670,00069,300
9772,50071,700
9875,00074,200
9977,50076,700
100110,000108,000
101155,000153,000
102215,000212,000
103300,000297,000
104415,000410,000
105575,000569,000
1061,280,0001,260,000
1072,250,0002,220,000
1083,100,0003,060,000
1094,300,0004,250,000
11010,000,0009,900,000
11130,000,00029,700,000
11290,000,00089,100,000
113225,000,000222,000,000
114337,000,000333,000,000
115600,000,000594,000,000
116900,000,000891,000,000
1171,200,000,0001,180,000,000

Highest Caps

These represent the top market values for each card according to their OVR. Unless EA releases an update, player item prices won’t exceed the market cap mentioned below.

OVRDisplay PriceHighest
461,7501,760
472,0002,020
482,2502,270
492,5002,520
502,7502,770
513,0003,030
523,2503,280
533,5003,530
543,7503,780
554,0004,040
564,2504,290
574,5004,540
584,7504,790
595,0005,050
605,7505,800
616,5006,560
627,2507,320
638,0008,080
648,7508,830
659,5009,590
6610,20010,300
6711,00011,100
6811,70011,800
6912,50012,600
7025,00025,200
717,50037,800
7250,00050,500
7362,50063,100
7475,00075,700
7587,50088,300
76100,000101,000
77112,000113,000
78125,000126,000
79137,000138,000
80300,000303,000
81325,000328,000
82350,000353,000
8375,000378,000
84400,000404,000
85425,000429,000
86450,000454,000
87475,000479,000
88500,000505,000
89525,000530,000
9050,000555,000
91575,000580,000
92600,000606,000
93625,000631,000
94650,000656,000
95675,000681,000
96700,000707,000
97725,000732,000
98750,000757,000
99775,000782,000
1005,500,0005,770,000
1017,750,0008,130,000
10210,700,00011,200,000
10315,000,00015,700,000
10420,700,00021,700,000
10528,700,00030,100,000

FIFA Mobile Market Refresh Time

In the FIFA Mobile Market, each card item updates every 2 hours, but not simultaneously. If your goal is to earn coins by sniping and purchasing players, it’s crucial to synchronize with the exact refresh timing. This enables you to grab newly listed cards more quickly than other buyers. For sellers, promptly listing your cards gives you an edge, increasing the likelihood of a successful sale.

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